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Thread Statistics | Show CCP posts - 106 post(s) |
Sutha Moliko
Pator Tech School Minmatar Republic
6
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Posted - 2012.05.03 11:54:00 -
[1] - Quote
About the Extrinsic Damage Modifier
Low slot is fine. It is a Damage Modifier module like the others. Only Drones boat pilots will be concerned.
If it was a high slot, it would allow to keep his tank (shield or armor) intact, but with more DPS. The same apply to mid slot except that only armor tanked ships would benefit this advantage.
However, the actual raw +12% bonus for T2 (on what?) seems low compare to other damage modifier modules. As the Sentry Damage augmenter give 10% to damage, so a 15% seems a good iteration.
Let's see what a Sentry Ishtar/Dominix or a Ishkur will do. Amarr drone boats will love this module
Can wait to see the new modules seeded especially the mysterious Shifting Armor Hardener (increasing resist through time ?) |
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.04 08:00:00 -
[2] - Quote
Ohh Yeah wrote:Prometheus Exenthal wrote:THAT is a terrible idea & would be broken. I'll just leave you guys to think about why.
You're right, there's a good chance you could fit multiple of them and keep it up infinitely. What about the module having a 1 minute cycle timer, but giving you ~40% of your shields back? It wouldn't be active tanking, but would be something of a compliment to passive tanking I guess.
Sound pretty nice.
Side note : It seems, even with the Auto-realod on, that the module continues to work. It is only when you cut the SB that the reload start and lock the SB. A change session cut also the reload and allow to activate the Ancillary SB.
60 seconds reload is maybe too long ? Let say 30sec but only one ancillary can be fitted ?
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Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.04 08:26:00 -
[3] - Quote
About the Adaptive Armor Hardener
The adjustement by cycle works pretty well but take too much time to adjust resists over time. It is a nice PvE module only.
There is no use in PvP even in 1 vs1 scenario. (well not completely true as it is already an EANM without the benefit of Armor comp) it would become useful if we have a full adjustement resist at the end of the 3rd cycle = 30 sec |
Sutha Moliko
Pator Tech School Minmatar Republic
6
|
Posted - 2012.05.04 12:34:00 -
[4] - Quote
Tenga Halaris wrote:Sutha Moliko wrote:About the Adaptive Armor Hardener
The adjustement by cycle works pretty well but take too much time to adjust resists over time. It is a nice PvE module only.
There is no use in PvP even in 1 vs1 scenario. (well not completely true as it is already an EANM without the benefit of Armor comp) it would become useful if we have a full adjustement resist at the end of the 3rd cycle = 30 sec Sounds like you already used it ingame. Where can I get hte new modules?
Found few Adaptive Hardener, Ancillary Shield Booster and Extrinsic Damage modifier in Rens this morning prior to my reply. Don't ask me how come they were there at 5.000.000 ISK... I did not think too much, I just bought them for a quick test on a Pilgrim (Extrinsic + Adaptive Armor Hardener) |
Sutha Moliko
Pator Tech School Minmatar Republic
7
|
Posted - 2012.05.07 05:47:00 -
[5] - Quote
Azura Solus wrote: As example of this A domi set up for afk missions will have there lows filled with armor hardeners 2 repairers and a cap power relay while the mids are all cap rechargers. Most people dont even fit turrets to a afk ship like that and instead choose drone link augs a laser ( any will do to pull agro) and reps to repair your drones. And for the PVP side of things A neut Arbitrator is about the same lows for tank Mids for scrams and utility mods and your highs are neuts.
***Both Drone boats have fits where these new mods would only be beneficial in a high slot position.****
Now im sure there are other examples of ships in the same situation, and people who fit there ships differently but i do believe that the new drone damage mod should be a high slot And should be buffed more then currently offered (especially since Nothing can be done about the ROF)
I strongly disagree with the high slot (btw CCP will not change their mind about it) If it is a high utiliy slot, you will just benefit from it. Worse all ships could benefit from it. As Gallente and Amarr drone boat pilot, I'll accept to make a choice like with any other ships, because Drones are my main weapons on those ships.
Recon Amarr pilots will never sacrifice their utility for a damage modifier. However, I will gladly add an Extrinsic on a low slot on them.
Now, take a Sentry Dominix with 1 LAR, 4 hardeners, 1 DC, 1 Mag stab, 350mm railgun, replace the mag stab with an Extrinsic. Your DPS increase a little bit, not much I agree because the actual bonus is too low. Of course you do not AFK mission on a Sentry Dominix. This is an exemple to explain why I will like to see an increase of the damage bonus and a decrease in CPU required in order to be more attractive and really on par with the others damage modifier. |
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